|Section Title||Primary information||Description and Notes||Suggested resources|
|Lesson Length||The expected lesson length will be approximately one hour||
Some variation possible.
Assessment Level 1
|Students||The lesson is suitable for KS3 and KS4 students||Since this is a new specification, the lesson is suitable for Year 7 to 9 students and differentiated by outcome|
|Overall Focus||The lesson focus, as part of a series, will be introducing how abstraction is used, via instructions, to computers.||This lesson will follow on from the previous lesson and acts as a way to consolidate their learning and understand and for them to evidence this understanding through class based observation and their feedback comments|
|Key words||abstraction, programming language, instruction, open source, digital, file types, variable||These words need to be reinforced throughout the series of lessons|
|Assessment||Follow instructions to develop a software abstraction||Evidence here can be your own observations of the work created by the students that shows a growing awareness of how to use software abstractions.|
|Key Questions||Some questions to get learners thinking about the topics||There are some potentially difficult ideas here, but it should be possible to gently build on their understanding through clear worked examples||How easy is it to make shapes on these programs? What are the hardest/simplest parts? Can you give an example of how these use abstraction?|
The main learning objective is for them to appreciate how important accuracy is in their instructions and that abstract ideas can make everyday things like shapes
|If you are using the Learning Machine learning system, students can add their comments and material to this site as evidence of their growing understanding. The site, if used consistently, will show progression via charts of activity and outcomes.|
|Teaching and Learning Elements||
Continue on from previous lesson.
Use some of the student's own work and share with the group and discuss the quality of the instructions chosen. Question students about how and why they did what they did. Check for understanding.
|This lesson builds upon the previous lesson to progress the student's understanding further through practice and demonstration, interspersed with more detailed questions to check their knowledge.|
|Lesson Structure||Possible timings||
|Homework||Get students to spend the intervening time finding one or two examples of software models used in the real world||Students can vary their homework depending on their level of understanding||Get students to document their experience on their portfolio system for assessment|