|Section Title||Primary information||Description and Notes||Suggested resources|
|Lesson Length||The expected lesson length will be approximately one hour||
Some variation possible.
Assessment Level 1
|Students||The lesson is suitable for KS3 and KS4 students||Since this is a new specification, the lesson is suitable for Year 7 to 9 students and differentiated by outcome|
|Overall Focus||The lesson focus will be to introduce students to the idea of testing and evaluation: looking for good and bad elements of their work||This lesson will build on existing knowledge and practice and work students towards an appreciation of computer models and how they can be improved, where possible|
|Key words||abstraction, programming language, instruction, open source, digital, file types, variable||These words need to be reinforced throughout the series of lessons|
|Assessment||Identify strengths and weaknesses in computer models||This is an introduction to the ideas of evaluation which students will perhaps not be familiar with. Evidence will be a basic understanding of key terms through observation.|
|Key Questions||Some questions to get learners thinking about the topics||In most subject areas, students will struggle with finding strengths and weaknesses in their own work or work of others. Some good questions should be able to help them tease out these ideas.||Is there such a thing as a piece of perfect software? Can computer models be close to reality? Should they be that close? What factors make something good or bad?|
Students need to look again at all of the software systems and models they use and start thinking about what makes them good or bad to use.
|If you are using the Learning Machine learning system, students can add their comments and material to this site as evidence of their growing understanding. The site, if used consistently, will show progression via charts of activity and outcomes.|
|Teaching and Learning Elements||
In this lesson we need to give students the tools and knowledge to begin thinking about what makes things good or bad, strong or weak. They need to start considering the purpose of computer models and therefore how well they meet their design goals.
Use some of the student's own work and share with the group and discuss the quality of the impressions chosen. Question students about how and why they did what they did. Check for understanding.
|Lesson Structure||Possible structure||
|Homework||Get students to write a short list, with examples, of computer software or devices they really like or don't like||Students can vary their homework depending on their level of understanding||Get students to document their experience on their portfolio system for assessment|