Section Title  Primary information  Description and Notes  Suggested resources 

Lesson Length  The expected lesson length will be approximately one hour 
Some variation possible. Assessment Level 1 

Students  The lesson is suitable for KS3 and KS4 students  Since this is a new specification, the lesson is suitable for Year 7 to 9 students and differentiated by outcome  
Overall Focus  This lesson is a plenary about how Boolean logic can be used in programming and how it helps with the flow and efficiency. 
Students should be able to understand and show examples of Boolean logic. 
Lesson Links: 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39 
Key words  logic, statements, Boolean, conditional  These words need to be reinforced throughout the series of lessons  
Assessment  relate boolean logic to program flow 
Evidence here will be student's own work and assessor observations. 

Key Questions  Some questions to get learners thinking about the topics  Some questions about how to improve the effectiveness and efficiency of searching for information.  What function does Boolean logic play in programming? What examples can you see and find to show the way it works. Can you explain what it does and how it helps? Are you comfortable using the key aspects of Boolean logic? 
Learning Objectives 

Students need to show that they are comfortable using logical operators and know when to use them to improve their efficiency 
If you are using the Learning Machine learning system, students can add their comments and material to this site as evidence of their growing understanding. The site, if used consistently, will show progression via charts of activity and outcomes. 
Teaching and Learning Elements 


Thanks George, Students should now be able to put together examples of the use of this logic in the correct way. Perhaps a short quiz on their understanding or they can make a quiz for other students to take. Remind yourself of the main elements here. Students can look back through their own programs, assuming they can get some source code, and see how it all fits together. Perhaps produce a presentation to highlight what they know. Some useful activity suggestions here to make it more real. 
Lesson Structure  Possible structure 

Boolean logic is everywhere, or so it seems. What other examples are there? What difference can it make to your day to day activities? How far can you get through a day using only Boolean logic. Some old friends here:
for( ; *str && state != INVALID; str++ ) { 
Homework  Students can writeup what they have found out.  Students can vary their homework depending on their level of understanding  Students can continue to document their experience on their portfolio system for assessment 